
Far from it! I think it's a great game! But being a great game is no guarantee of sales. This is not to say that Dragon Quest 8 is a bad game. If you think high-quality graphics based on Akira Toriyama designs are enough to make a game a hit, take a look at Dragon Quest 8's US sales. There's no such thing as a guaranteed seller. It's possible that a big-budget remake could sell very well. That audience is clearly big enough for SE to apologize for the quality of this latest remake and seek to make amends, but it hasn't been enough to launch a high-end remake or a new entry in the series.

If it were the guaranteed seller that you insist it is, it would have seen more. In the nearly 25 years since its initial release, Chrono Trigger has seen two sort-of-sequels (only one of which ever got a mass release) and a couple of modest ports. So were Tactics Ogre, Mega Man Legends 2, Skies of Arcadia, and. That's why it's taking so long, and being split up into multiple games. That's why they're working on it.īut it's also a massive undertaking. The FF7 remake is the only example you give that is likely to be a major financial success for the company. Fans like us are loyal, yes, but we're also a minority. That sucks, and I sure wish they'd treat us longtime fans better than they do, but your argument that big-budget remakes of cult-classic games would be an instant moneymaker doesn't hold water.

You don't have to like it, but the truth is, by definition, there are a whole lot more casual Final Fantasy fans than there are fans who've been loyally following Square since the 8- or 16-bit era. That's exactly why the hardcore fans - like those of us having this conversation - are getting cheaply-produced remakes and the casual fans are getting pretty, expensive games: because the latter make SE a whole lot more money than the former.

you seriously think that a remake of Chrono Trigger or FF6 would sell better than FF15?
